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None of them are game-changing, exactly, but they all add together to give more options to the player, which is a very good thing.
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The new weapons and other systems are actually very well balanced with the rest of the game, in terms of damage, range, heat, weight, and cost, though of course finding them in salvaged ‘mechs nullifies that last factor.
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Many of these new weapons are quite hard to come by, but most of the new ‘mechs are seen often in random encounters. The expansion also includes a number of new weapons systems such as Ultra Autocannons (UACs), LB-X “shotgun” or “cluster” ACs, and targeting lasers, apparently as well as some that offer alternative play styles: inferno missiles that cause heat damage and an area of effect weapon. And the Assassin’s Intercept System ignores three units of evasion when attacking. The Annihilator’s Ballistic Siege Compensators provide extra stability while providing a large damage bonus to that ‘mech’s four AC/10 auto cannons. The Phoenix Hawk’s Vectored Thrust Kit consists of jump jets that give extra jump distance, but also give a damage bonus to range weapons fired in the same turn. Instead most of these systems are more incremental in their effects. None of the new systems feel as game-changing to me as the Cyclops’s control computer or the Raven’s ECM field from the Flashpoint and Urban Warfare DLC, instead seeming more like the Hatchetman: new and cool, but not revolutionary. The Annihilator is especially creepy looking, while the newly invented Bullshark looks to me as though somebody took a King Crab and went to town on it to make it look angry.
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Models are excellent, consistent with the other ‘mechs in the game. The new ‘mechs cover the whole weight range, from the 20-ton Flea to the 100-ton Annihilator, with each one including at least one new onboard system as well.
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The free update also includes two of my favourites: the Marauder and the Warhammer. The DLC includes a number of classic ‘mechs that BATTLETECH fans will be happy to see, including the poorly armoured, but great at range Rifleman, and the very-scary-when-you-encounter-two-of-them-at-once Annihilator as well as one all-new ‘mech, the Bull Shark. The focus of Heavy Metal is adding more Battlemechs.
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